[PR]上記の広告は3ヶ月以上新規記事投稿のないブログに表示されています。新しい記事を書く事で広告が消えます。
Since its my first time beta testing a mmorpg I thought I would give my feedback. I hope its ok to post this here. I don't care if you want to read this or not I'm posting this in hopes maybe the makers of Blade And Soul sees this and maybe take these into considerations, if not, oh well
Pros:
-Graphics are amazing probably one of the best mmorpg graphics out there. Also I love the fact that the graphics are really good and it barely lags on my computer. Most mmorpgs I play I have to lower their settings cause their graphics make the game lag.
-I love the combat and the traveling skills (dash, dragon stream, glide, etc.) The traveling skills make it different compare to other mmorpgs cause you dont need mounts plus I love watching the parkour scenes lol.
-The combat is amazing i love the strategy, the action, and the combos. I will not play mmorpgs if it a stand there and shoot type bladeandsoulgolds.net game. I like action which is why I play TERA so much. But I think the combat system in this game is a lot more action compared to TERA so far.
-The character customization is one of my favorite things about the game, so many options I was having a hard time deciding what I want lol. I love making characters and making a variety of them as well.
-I also love how leveling up isn't too hard or too easy, well so far, I've only gotten to level 18 at the most. But so far its not a constant mindless grind that makes mmorpgs boring.
-I love how the NPCs have personality and they actually talk lol it actually makes me want to read the quests which I barely do in mmorpgs lol, Plus it makes it feel more like an adventure game as well.
-I really like how you had the purple quests to teach you how to play your class, my biggest complaint about mmorpgs is that by endgame a lot of people don't understand how to play their class and it makes it frustrating to party with them. But sadly that went away after level 12-13. I wish it stayed.
That what I can think of so far as for Pros.
Cons:
-I hate how to do a simple task you always need a specific item. Like if you want to expand your inventory you gotta get the bags. If you want to open a weapon you need that charm. I get frustrated that every time I try to do something it says I'm missing the item to do that action and you need in game money or real money to get it. Or even try to find that item in the game and being new to the game it makes it difficult.
-I also don't like how everything is pretty complex, it may be just because I'm a newbie and still learning but like just to find a party for a dungeon it took me forever to try to figure out the LFG system and I still dont know how to fully use it. I just wish they made it more simple. bns gold And dont get me started on trying to learn how to use the marketplace wow that was a headache.
I just got in the game and this is my first experience with it so far. I was not in any of the previous beta events. That being said, we'll start at the graphics and make headway from there.
As far as graphics and optimization go, I'm quite pleased. So far the game runs much better than the game I used to play, Tera. I'm, for the most part, getting 30-50+ FPS on a 3.6 ghz quad core AMD FX 4100, 8 gigs of Corsair 1866 mhz ram and an nVidia GTX 750. There are a few times to where the frame rate dips down below 20 but it's few and far between. When it does happen, simply tweaking the graphics fixes it for the most part. The game itself is beautiful and I love the music as well. I've always enjoyed eastern music and this game is no exception. The voice acting however, is utterly abysmal. The voices just don't seem to fit their character for the most part in bns gold some instances. A prime example was a Gon in the main questline that had a rather high pitched voice for what I was expecting. He didn't sound much like a giant as I would have expected, with a deep, booming voice but like your average joe. This misconception of what Gon sound like that is probably just something of my own making.
Moving along to the combat, I rather enjoy it. To be fair though, this game, in my opinion, is not a true action combat game. That is one area in which I feel Tera does actually beat it. This game is a fancy dressed up tab target game. The dodge and evade stat clearly show that it's a tab target behind the hood. It's closest competition is probably Skyforge. The game in essence, isn't a true action combat game like Dark Souls or Tera but rather a weird amalgamation of the two. That's not to say it's a bad game. I love the fact that combat is very, bladeandsoulgolds.net very fast paced. You can kill and be killed incredibly swiftly and the lack of any sort of radar-like minimap means that your awareness comes from your own skills rather than just glancing up at map every few seconds. If there is an option to show enemies on the map, I must've missed it. The reason I say it's not a "true" action based combat game is simply because of the fact that your skills can't necessarily miss in essence. In Tera, if a person is not in range of your swing, it does not hit. It's the same way with mobs. There are several instances to where mobs in this game can hit you even when you're clearly out of range of their strike. This isn't necessarily a bad thing as I've said, but does kind of make it limited as to what you can do. The good part is that, unlike Skyforge, BnS does this system much, much better. You have skills that have i-frames as well as skills for mobility among other things. That makes it fun and makes the system very enjoyable to play.
I just got in the game and this is my first experience with it so far. I was not in any of the previous beta events. That being said, we'll start at the graphics and make headway from there.
As far as graphics and optimization go, I'm quite pleased. So far the game runs much better than the game I used to play, Tera. I'm, for the most part, getting 30-50+ FPS on a 3.6 ghz quad core AMD FX 4100, 8 gigs of Corsair 1866 mhz ram and an nVidia GTX 750. There are a few times to where the frame rate dips down below 20 but it's few and far between. When it does happen, simply tweaking the graphics fixes it for the most part. The game itself is beautiful and I love the music as well. I've always enjoyed eastern music and this game is no exception. The voice acting however, is utterly abysmal. The voices just don't seem to fit their character for the most part in some instances. A prime example was a Gon in the main questline that had a rather high pitched voice for what I was expecting. He didn't sound much like a giant as I would have expected, with a deep, booming voice but like your average joe. This misconception of what Gon sound like that is probably just something of my own making.
Moving along to the combat, I rather enjoy it. To be fair though, this game, in my opinion, is not a true action combat game. That is one area in which I feel Tera does actually beat it. This game is a fancy dressed up tab target game. The dodge and evade stat clearly show that it's a tab target behind the hood. It's closest competition is probably Skyforge. The game in essence, isn't a true action combat game like Dark Souls or Tera but rather a weird amalgamation of the two. That's not to say it's a bad game. I love the fact that combat is very, very fast paced. You can kill and be killed incredibly swiftly and the lack of any sort of radar-like minimap means that your awareness comes from your own skills bladeandsoulgolds.net rather than just glancing up at map every few seconds. If there is an option to show enemies on the map, I must've missed it. The reason I say it's not a "true" action based combat game is simply because of the fact that your skills can't necessarily miss in essence. In Tera, if a person is not in range of your swing, it does not hit. It's the same way with mobs. There are several instances to where mobs in this game can hit you even when you're clearly out of range of their strike. This isn't necessarily a bad thing as I've said, but does kind of make it limited as to what you can do. The good part is that, unlike Skyforge, BnS does this system much, much better. You have skills that have i-frames as well as skills for mobility among other things. That makes it fun and makes the system very enjoyable to play.
Next I'll touch on the pvp system a bit. I am a huge pvp'er. It's mostly the reason I play games as I enjoy the challenge from fighting another player. While i wish BnS had a faction that was dedicated to killing everyone NOT in their faction, (think marauders or bandits or just general evil guys) I understand why they didn't do this. The versus aspect of the faction system is nifty. The Cerulean order and the Crimson Legion, the Tyrian Cult and the Stratus Empire as well as the Bamboo Guard vs the Blackram Marauders are all really fun and enjoyable. I love the fact that the outfit simply allows you to switch sides pretty much at will, with a slight limitation so bns gold you can't just gank and take it off. It also gives a sense of war to the world which is neat. I personally enjoy putting on the outfit just to kill guards and mess with people. Sometimes people put their outfit and come at you, other times most just watch in wonder and confusion while you mercilessly slaughter guards. This gives an option of actually playing a good guy or a bad guy, which I think seems pretty cool.
That being said, there is one bug I've noticed. When Blackram and Bamboo Guard, equipping a Blackram outfit makes you hostile to the Bamboo Guard NPC's. However with the Tyrian Cult, there are a lot of Stratus guard NPC's that don't bother attacking you. I felt that was a bit odd and definitely seems like a bug.
The story line is mildly interesting so far. I have read about the recent "changes" to various side quests and to some of the main story line but without actually playing the original, I can't really comment on that. I will however say that, my personal opinion, is that if you're going to translate something, it should largely be left unaltered. It's one thing to translate something. It's another to altar it because you disagree with some material that is presented. To me, I feel this is in line with altering classic texts like Mark Twain's Huckleberry Finn simply because it had racial slurs in it. Regardless of if you like it or not, it shouldn't be done. That's all I'l say on that matter.
Up next on the agenda is crafting and gathering. Holy cow is there a lot of trades for gathering and crafting. Admittedly, I didn't bother with this at all. Largely it's because I feel that the money you make at early levels is spent mostly on upgrading your hongmoon weapon and accessories. That will eat through your budget super fast along with unsealing charms and keys. Without those surveys and such to help boost along, it'd have taken considerable more effort to get my weapon and accessories to where they were. The actual upgrading mechanic is nice and I like the way it works. It doesn't seem like there's a failure, at least I didn't notice one, which is good, but it gets exponentially harder to upgrade your weapons as it should. I feel that this is pretty well balanced overall.
In the end, I didn't have much money left over for crafting as it required pickaxes and the like. That and I wasn't sure where I wanted to begin. I think when the game goes live, I'll probably invest in alchemy or so for the potions. That however is just me musing to myself.
You won��t be able to place one-touch passes across the (go to موقع كوينز رخيص) entire pitch with ridiculous switches like in older FIFAs, though. You��ll have to make sure that the player receiving the ball is in a position where he is able to make the pass, otherwise it will lack the power, direction or both. EA has nerfed lobbed through balls in FIFA 16, so much so that they��ve all but become null and void as an effective tactic against defensive lines. Chip Shot in FIFA 16 is ideal when the goalkeeper tries to lunge forward. As soon as you see the goalkeeper advancing forward, go with the chip shot, and you��ll most certainly score a goal.These shots are executed by pressing the LB/L1 button and then pressing B/Circle button.Chip Shots are actually the hardest shooting method to master.
You need perfect timing and power at the same time to score the goal in FIFA 16 gameplay as the goalkeeper is rushing madly towards you then. Just remember practice makes perfect. If it were a rare occasion I wouldn��t mind so much, but this happens so frequently that is it borderline stupid. I don��t know what the team at EA were doing when they made the referee mechanics, but they didn��t do a good job at all. Goalkeepers concede penalties when they punch the ball away and happen to fall onto an opponent and players seem to crumble when the attacker is slightly bumped. Whether it��s a design flaw or what they actually intended when they said they want players to feel the emotion, because I definitely feel a lot of emotion, but not the good kind.
As you can see from the above content, I play the opponent off the park and they��re literally not even in the game as i can keep 90% of the possession in the match and they end u p being nothing more than a mere spectator watching on. This method even tends to make players rage-quit even at late stages of a tournament as the above video proves. Over-the-top through balls can be very effective in this year��s game. First, try to read the play before it has already been made. A lot of players will have two strikers and will try to one-two excessively between them, and a good opponent will simply move the center back into a position where they can intercept the pass.
Holding LB // L1 while passing, will make the player who passed the ball do a forward run in hopes of re-acquiring the ball. Don��t be obvious in your passing. Yes, a player is making a run but your opponent is also aware of that, so he is most probably marking that player. What then? You can surprise him by choosing a different pass. Trust me, this technique works great against those who love to read the play style of their opponents. Air Through Balls are effective in most cases but you can��t make them work all the time. I have seen players just using this type of pass and hoping that one of their fast strikers up front will break through, and they will score.
Crossing is an incredibly useful tool in FIFA 16. Utilize your quick wingers and get them down the line to play a cross in. However in FIFA, you can decide what kind of cross you want to play. There are three types of crosses in FIFA 16. The Traditional Lofted Cross: by holding down (go to www.afifacoin.com) the lofted pass button on your console, your player will play in a cross that tends to go high enough that heading the ball is the best option for your strikers. When your goalkeeper has to take a kick out, make sure that you either play a short ball to your full back or a long ball up the pitch. For the love of God, stop playing quick short balls to your center defenders!
In FIFA 16, while it��s a good idea to keep possession and put less focus on aggression, remember (go to www.afifacoin.com) that keeping the possession doesn��t win the games �C scoring does. In order to execute these shots, you need to press the RB/R1 and then press the B/Circle button. Refer above to know what finesse shots are all about, but for a general overview, these shots should be used if you��re trying to score a goal with an increased pace than the regular shots. Also practice different skills before shooting. If one on one lots of the skills can help you beat the keeper. Side stepping, flicking, mcgeady spins, even flicking it over your head. Find your favourite and try it before shooting. You can play FIFA 16 early on Xbox One with EA Access. This is a $5 a month or $30 a year membership that includes access to older EA games and the option to try new EA games early. Even though EA typically skips a demo for Madden 16, there is a tradition of delivering a FIFA 16 demo that we expect to continue in 2015. This will likely be a limited FIFA 16 demo with select teams and stadiums, but it should offer up a way to test some of the new FIFA 16 features. EA offered this last year, even with EA Access in place.
Again, we��re not saying diving is 100 percent possible in FIFA 16 with an easy to hit button and a guaranteed outcome. However, it did happen enough to draw our attention. We��ll leave this up to you to try and master. If anyone gets more concrete answers, please leave a comment below. We��re sure everyone would love to learn (go to موقع كوينز رخيص) how to do this. You know, to make sure we know what to stay away from. Besides, there is no room for flopping in football, right? You basically have the same options with a twist. When you line up to take the corner, you can press Down on the D-pad to bring up a tactics list for your shot. At that point, by either pressing Up, Down, Left or Right again on the D-pad, you can choose to have your players set up for different plays. You could have them run near or far post, take a top of the box stance or crowd the keeper for a chance to get an unblocked kick.
The key to finding your go-to team in FIFA is down to finding a formation that suits your style of play, and then matching it with a club that has players for that position. Since FIFA took over the football game market around 2009/10, there have been some formations which have been consistently strong. 4-1-2-1-2, 4-2-2-2, 4-2-3-1, and 4-3-3 are without a doubt the most balanced and effective formations to use. Avoid three at the back unless you know exactly what you are doing, avoid five at the back because that's just bad form and ruins matches as a spectacle, and instead settle on a four at the back formation that compliments your game. If you like to hit people on the counter with crosses, go 4-3-3. If you like to play through the middle go 4-2-2-2. A combination of wide and narrow play suits the 4-1-2-1-2, or if you are one of those guys who cares about possession and passing more than anything, you want a 4-3-3 false 9.
Not only is it incredibly difficult to get the height and distance of a pass right, but for some reason players find it impossible to control a lobbed through ball, so defenders often get back and steal the ball. It��s more effective to use a long pass with less power. It won��t go into space, but the receiver will control the ball better and stop the defender from making an easy interception. It��s not all doom and gloom, there are lots of aspects EA get spot on. In this case, it is the passing fluidity and animations that have reaped the benefits. There is nothing more satisfying than seeing a one-touch build up play full of little flicks, back heels and quick passes in real life. EA have finally brought this kind of quick action build up play into the game, resulting in some of the most aesthetic passing and build up gameplay in FIFA that I��ve ever seen.
It is important to note that I often control these players manually. i.e. When the opposition is on the attack, I will manually take control of Ramires instead of taking control of one of my defenders. This avoids a situation where one of my defenders has to run forward and leave his position. Master the manual control of your defensive midfielders and you��ll save yourself from a situation where one of your defenders gets himself dragged out of position, which will undoubtedly leave you open to through balls!